See you soon Citizen!

When I sat down a few weeks ago to plan which upcoming games I would be purchasing I decided that I really wanted to play both inFAMOUS and Prototype. Despite the similarities in genre and gameplay style each had a unique quirk that prevented me from disregarding it in favour of the other. The comic book art style and general superhero shtick of inFAMOUS appealed to the comic book fan in me, and the idea of a re-imagined Hulk: Ultimate Destruction with all the ‘next-gen’ trappings of a modern action game also piqued my interest.
Despite my intentions to buy and play both games I have only purchased and played inFAMOUS. Not because I don’t have the money or because I’m having trouble finding a copy, but because playing inFAMOUS has killed any desire I previously had to play Prototype, in fact I’ve gone from being extremely excited for Prototype to actively avoiding it.
After playing inFAMOUS and looking at Prototype all I can see is a game that seems to have been rushed, an uninspired and poorly updated rehash of an old title, created with the kitchen sink approach to development and wrapped in bland, unremarkable and unappealing visuals, and I say all this having never played the game.
Say what you will about the PSN service but when it comes to original online games there is no denying that its offerings represent some of the most engrossing titles that gaming has to offer. Since its launch it has become home to an assortment of unconventional but quirky titles such as PixelJunk Eden and Flow and has cultivated an environment where developers such as Q-Games and ThatGameCompany can realise their most ‘out their’ concepts and indulge their pretentious and esoteric artistic whims, in some cases, with the backing and encouragement of big name companies such as Sony.
Flower is the latest title from outside-the-box-gaming developers ‘ThatGameCompany’; it retains the same simple and approachable gameplay style previously featured in their first PSN contribution Flow. The player takes control of an ethereal breeze on a predestined mission of rejuvenation, following in the footsteps of Amaterasu of Okami fame and the Prince of Persia the resolute gust of air must soar through six gardens in an effort to reinvigorate them by carrying the petals of other flowers throughout the gardens and in passing injecting life back into the withering life-forms.
Although the objective and gameplay are very simple playing Flower initially can feel like a bit of a struggle, this is because the game is played using the Six-Axis motion control system, although it isn’t the most robust motion control system out there it is well suited to the game, once acclimated with the manoeuvring and acceleration based mechanics of movement controlling the stream of petals becomes second nature, you’ll soon find yourself flying through the gardens with ease.
Flowers greatest accomplishment is how well it sets the mood and atmosphere of each garden, the various facets of the game work symbiotically and meld together to create and maintain immersion, the painstakingly rendered grass and foliage is dripping with vivid colours, the lighting effects compliment the colourful art style by giving the environments the tranquil feel of an idyllic Eden and the music perfectly communicates and enhances the theme and mood of the gardens. Complimenting the music is a humble rhythm game element, each flower makes a sound and together they essentially act as a supplementary botanical orchestra contributing to the overall symphony.
Although it is possible to get a sense of how the game looks from screenshots, in order to truly experience the sense of euphoria the game creates you have to play it, especially since the screenshots aren’t indicative of all the different environments Flower has to offer.
Flower is a unique game, not only in terms of concept and gameplay but also because it is the kind of game where despite how many people write reviews or impressions on it you can never truly get a grasp of what it has to offer or the what the experience is like (way to invalidate everything said so far), it’s a game which everyone should play if only to form a personal opinion on it, in my case I can safely say that the three hours I spent playing Flower were three solid hours of breathtaking gaming.
Close your eyes, go to your happy place, imagine a soothing breeze, grass calmly swaying in the wind, air whistling as it passes through the thousands of delicate blades of grass – now open your eyes, and fly.
OK, I admit it, I've been slacking recently, it's hard enough to get readers on a blogspot site and now my recent inactivity has condemned the blog to the darkest corner of this already overpopulated and grossly bloated blogosphere, the only way I can recover from this is to start hosting either shady software cracks with guides or you know, that stuff that 95% of web surfers actually use the internet for.............................................................. Desktop Tower Defense clones. Of course there is that other option; put some hard work in and actually post regularly again, yeah, I guess I'll do that - for the sake of integrity.
So let me provide a few reasons (read: excuses) for my recent absence, the biggest reason for my lack of posting is simply the fact that it was Christmas time and working in retail around this period is very demanding, over the past month or so I’ve had to do the most ridiculous work shifts and by the time I get home a small twitter update is about all I can squeeze out before just collapsing on my bed. Working in retail is hard around Christmas regardless of what you sell, mainly because the amount of people out shopping skyrockets and of course, 80% of those people are extremely inconsiderate and selfish troublemakers who think the world revolves around them, unfortunately for me I work in a store that sells games and consoles exclusively and it seems this year the most popular gifts are either games or consoles and peripherals, needless to say it was an exhausting few weeks.
As well as work I also had a coursework deadline to meet, this involved weeks of research followed by days of furious typing, the fact that my computer essentially had a heart attack and died the day before I started working on the coursework didn’t help much, since then I’ve been using a laptop that was kindly given to me by a family member, It’s a humble little machine that is capable of surfing the internet and running a word processor at the same time but anything more and it will buckle under the pressure.
However, now that the Christmas period is over my shifts have become far more reasonable, my coursework has been handed in and my monstrous gaming PC is nearing completion I have no excuses, so expect more from me over the coming weeks. I thought I’d ease into it by just doing a short personal update and just mentioning a few things relating to the recent happenings in the world of video gaming.
First up is UGO’s purchase of 1UP and closure of EGM, as a resident of merry old England I have to admit that my exposure to EGM has been extremely limited and confined to the last few years, as a child I read any and every gaming magazine there was, whether it was a new edition I purchased personally or an old issue that I either found in a friends house or at the library, but unfortunately I never actually got to hold a copy of EGM, it may have been possible to import the magazine but I’m sure that sort of thing was far beyond my capabilities as a child. So although I can appreciate that EGM was an institution in the world of gaming print magazines that appreciation isn’t derived from a long-standing relationship with the magazine it’s from the amazingly ridiculous things the magazine has been involved with over the years that have been catalogued on the internet, shenanigans such as the ‘Gouken’ April fools joke which has been cited as the reason the character ‘Gouki/Akuma’ was created for Street Fighter or their involvement in the creation of the Mortal Kombat character ‘ERMAC’, even though I haven’t read an EGM I can appreciate what it has done for the industry and am extremely saddened by its closure. The reasonably low level of personal damage inflicted by the closure of EGM was more than made up for by the detrimental changes made to the 1UP website. As well as offloading EGM a number of high profile 1UP staff member were also laid off, from long time senior staff members such as James Mielke and Shane Bettenhausen to fairly recent additions like Nick Suttner, Anthony and Phillip. I’m certainly going to miss the fascinating features and editiorials as well as the concise and amazingly well written reviews but what I’m going to miss the most is the podcasts. Over the past few years I’ve become quite fond of the 1UP podcasts, usually I would listen to at least one of the 1UP podcasts a day with the exception of Sunday so I guess you could say that the people and personalities featured on those podcasts are engrained into my everyday life, 1UP Yours helped me get through a number of tough revision and exam periods and helped ‘confirm’ my weekends, EGM Live was my little peek through the window into the world of Electronic Gaming Monthly and GFW Radio was my way of keeping up with PC gaming when I didn’t have the necessary equipment to play them myself, as well as expanding my horizons courtesy of evil genius Shawn Elliot and seasoned vet Jeff Greene. More recently Retronauts and 1UP FM made the long train journeys to and from work easier and getting up on Saturday mornings to watch the 1UP show with breakfast became somewhat of a ritual.
As someone who would like to work in the industry I always hoped to work with the guys at 1UP in some capacity, even if it was something small, they are some of the most talented and respected writers in the industry so like many other aspiring writers the ideal or ‘dream’ placement is at 1UP along side the likes of Shane, Nick, Anthony, Garnett and all the others, with that it mind it’s quite sad to see that I’ll never be able to achieve the dream. Lucky for me though those guys and girls are extremely resilient and almost instantly got back to work, they’ve filled the void left by all the collapsed 1UP podcasts with Rebel FM, Geekbox Radio and an eagerly anticipated new show from the ex-1UP Show lads now based at Talking Orange. You know what they say ‘with every door closed another is opened’.
Anyway, that’s enough rambling for today, until the next post why not hang out at CitizenGame, post some comments, enjoy the podcasts and jump onto the Left4Dead servers, you will be welcomed with open arms, unless you’re a zombie In which case you’ll almost certainly be shot to shit.